ffxiv warrior guide

The potency difference between the two is completely dependent on what GCD you gain with Onslaught, which is covered more in my GCD manipulation section from earlier. Level 80 Gear Guide. 3/14/19 – Fixed minor issue with memeheaval math. This can help you identify the specific areas where you messed up and how the other Warrior’s rotation and cooldown usage differs from yours. Have some cool FFXIV fanart you want to showcase? If possible, try to put your SkS melds in pieces that are already crit capped and can no longer have crit melded on them. Standard opener for Warrior when you have double Warrior in your group and you aren’t the one pulling. If you’re wondering why a lot of this looks familiar, you’ve likely seen Emiin’s guide which he encouraged me to copy. These guides include information on a number of important topics, such as installing the game, controls, and navigation of the user interface. Sometimes you might come across a small problem. up it becomes worth it to ignore keeping high gauge and blow everything you can. Warrior extends the tanking capabilities of Marauder, as well as massively increasing their capacity for damage and self-healing. 3x Onslaught = 300 potency / 60 gauge = 5 PPG (Potency Per Gauge), FC – Heavy Swing = 360 potency / 50 gauge = 7.2 PPG -2.2 PPG x 50 = 110 potency loss, FC – Maim = 320 potency / 60 gauge = 5.3333 PPG -0.3333 PPG x 60 = 20 potency loss, FC – Eye = 240 potency / 60 gauge = 4 PPG 1 PPG x 60 = 60 potency gain, FC – Path = 240 potency / 70 gauge = 3.4286 PPG 1.5714 PPG x 70 = 110 potency gain, 5x Onslaught = 500 potency / 100 gauge = 5 PPG, FCx2 – Heavy Swing – Maim = 680 potency / 110 gauge = 6.181818 PPG 130 potency loss, FCx2 – Maim – Path = 560 potency / 130 gauge = 4.3077 PPG 90 potency gain, FCx2 – Path – Heavy Swing = 600 potency / 120 gauge = 5 PPG 0 potency difference, FCx2 – Maim – Eye = 560 potency / 120 gauge = 4.6666 PPG 40 potency gain, FCx2 – Eye – Heavy Swing = 600 potency / 110 gauge = 5.454545 PPG 50 potency loss. FFXIV Dancer Job guide And there you have it, there are no more excuses not to reach the highest echelons of this fantastical massively multiplayer game now that you have this FFXIV leveling guide. Ny Cro – Lodestone || FFLogs || Twitch || Discord – Nycro#6041Feel free to message me for any questions on this guide, or things you’d like added. Overcapping with Infuriate: Onslaught is 100 potency for 20 gauge, so every 10 gauge is effectively 50 potency. Instead, wait until you see him perform the animation where his arms twirl and he glows red to run out just before it hits. IR should always be back up here to line up with Trick. IR FCs are worth 520 (base) x 1.58 (crit multi with 2412 crit) x 1.25 (DH multi) = 1,027 potency. Racial stats are (was?) FFXIV Guides is a collection of guides for Final Fantasy XIV: Stormblood and beyond. If delaying your IR makes it more powerful, either by lining up with raid buffs or gaining more FCs, and does not cost you a use later in the fight, it is worth doing. One static progressing through a fight will have a completely different skill rotation used compared to yours, and it may be just as viable. Putrid Passengers in O5S). Now that IR has been changed to not spend gauge, you no longer need to save your Infuriate for Berserk/IR windows and should be using it as often as possible. Now the question is: Thrill on cooldown or delay Thrill until your next IR? Holmgang sits on a 3 minute CD while Living Dead is 5 minutes and Hallowed Ground is 7 minutes. When logging in to Final Fantasy 14’s third expansion for the first time, you have a decision to make. If using cooldowns, they would have to top you off, shield you, then heal the damage that you take from the hit. This Ultimate Guide should be everything you need to know for Warrior! My general rules are if IR is at or below 20 seconds hold your Upheaval for IR, if IR is at 21-29s it’s still safe to Upheaval since you have a 10s window to hit it during IR. If your ping sucks and you can’t double weave Equilibrium + Infuriate without clipping Heavy Swing, delay Equilibrium to after Heavy Swing before Deliverance. Do not meld Direct Hit if you plan to play Warrior as your main. There are two levels of Skill Speed that are considered optimal, 2.38 GCD and 2.43 GCD. Toggle navigation FFXIV Guides. If you get 100 gauge before IR you can double FC instead of Heavy Swing + Maim, being at 0 gauge shouldn’t matter since Infuriate will almost certainly be up after IR finishes. If you want to save Thrill of Battle for a tankbuster that will happen within the first 2 minutes you can avoid using it, but many bosses such as O6S and O7S do their tankbusters within the first 20 seconds of the fight anyway. I get a lot of PMs of people asking about Warrior, so in this guide I hope to spill my brain of what I’ve experienced and learned so far playing Warrior throughout my FFXI career. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. These are the near exact potency gains/losses you’ll experience in the GCD Manipulation section. Eye’s damage is calculated immediately upon using the skill despite it not showing up until the end of the animation, I have tested it with sub 1s on Eye remaining. Make sure you provoke your boss back after Optimized Blade Dance. Warriors have absolutely insane enmity generation in the first 20 seconds of the fight without having to sacrifice DPS, don’t let it go to waste. Warrior at first glance is a difficult class when compared to other tanks, but with a bit of understanding and practice, it can be the most potent tank both offensively and defensively in the game. Ffxiv Warrior Guide. Ninja is one of the more exciting … Welcome, wild Warriors! Ideally this situation never happens because you manipulate your GCD properly, but in case it does let’s take a look at your options here. Eureka Weapons. Tank Guide. Don't be shy! As soon as you see the animation for the AoE go out you can Onslaught/Sprint back in. Of most importance to me, is the change to Warriors. TALK TO US! > FFXIV: ARR Marauder & Warrior Guide The Marauder is a unique and interesting class in Final Fantasy XIV: A Realm Reborn in that it’s a tank but doesn’t play like one. Want to make money on the Warrior Forum? FFXIV: Shadowbringers E10 raid guide: How to beat a bad, murderous shadow doggo ... Once Shadow Warrior is cast, the tether will disappear, and the dogs will shuffle their position. Highly recommend using this if you want to know where you went wrong in a fight. Read on if you’re expecting to learn about unlocking WAR, Warrior Job Identity, trait and skill list, crafters and gatherers related to WAR, and link to other important Warrior info! Current BiS sets force you into around 2.38 GCD since the axe is loaded with SkS. Level 80 Progression Guide. Our guide goes over s Guide. Additional information can also be found via Active Help windows which appear in-game as you progress with … Onslaught to get back to the boss when you get knocked back or have to move out for a mechanic. 4.2 WAR has no defined, strict rotation like it did in 4.1 and follows a priority system now. After Innocence jumps to the side of the arena, you can use Onslaught to follow him and keep your GCDs... During the Adds phase you should naturally have Inner Release window. A: Almost always yes, some rare situations you want to delay it which is covered in the Optimization section. FFXIV Squadron Guide. Warrior Tank Tanking Ultimate Guide … FFXIV: Heavensward Gil Farming Guide Gathering gil is still a new enterprise with the launch of Final Fantasy XIV's expansion. Also Gladiator (GLD) class quests up to 15 (got Shield Lob on your Gladiator? To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100). You’ve found the right guide if you’re leveling a Warrior! This also applies to the 300 potency of Deliverance Upheaval since the table does not account for crit. But isn’t it worse for the healers to use Holmgang? With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day. Warrior at first glance is a … FFXIV A Warrior’s Way – An advanced guide to Warrior Read More » Updated July 23, 2020 By Banesworth 7 Comments. Since IR is roughly 35% of your overall DPS and guarantees crits and direct hits, it increases the value of Critical Hit and severely devalues Direct Hit. Anyway, it’s already a very long post… I think that most players agree: Frontlines is pretty awesome. This is a solid guide for beginning warriors. Make sure that you only dump gauge if you will overcap, need to be below 60 for Infuriate, or there’s raid buffs up that make the lowered crit chance worth it. Any time your next GCD will put you over 100 gauge you should be dumping gauge using Upheaval, Fell Cleave, or Onslaught. Prerequisite class: Rogue. Anima Weapons. If you use a normal FC in Trick instead (which is what you’ll be doing here) it’s: (1,027 – 520) = 507 less potency in Trick, a 50.7 potency loss, (1,027 – 520 x 1.58) = 205 less potency in trick, a 20.5 potency loss. Work with your team in order to find out what works best for you. How much potency you lose from delaying your IR depends on future IR timings and raid buffs. General; Jobs . You can do this by changing the number of Fell Cleaves that you use in the fight. If you have a slightly faster or slower GCD than these two don’t worry about it too much, as long as you aren’t stacking skill speed like a maniac or losing your 5th IR FC it won’t be a significant loss. Over the years I’ve developed a unique passion for Warrior. Holding Infuriate: During IR you will use 5 FCs (25s off Infuriate CD) and spend 10 seconds in IR for 35s total. FFXIV Tanking Guide for Beginners Basic Marauder/Warrior Tanking by praysolace What People Expect from a Tank. With Patch 2.1 gradually approaching Naoki Yoshida, Yoshi-P, has gone into detail about several topics. Tooltips and basic skill potencies will not be addressed unless mathematically necessary. There is currently a major issue with Defiance buffing Upheaval by absurd amounts. However, there are some situations where you might not want to pop Upheaval immediately. Greetings fellow cleavers, I’m Ny Cro (usually just Nycro) from Adamantoise and I’ve been inspired by The Balance Discord to write a guide on the various topics I’ve discussed with other Warriors there. A: SkS until desired GCD, then Crit, then Det. As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. If you think you might need extra mitigation and/or healing, quickly swapping to Defiance and using Inner Beast + Equilibrium into Unchained makes a great safety net at the cost of a very small amount of damage. You can abuse Tank LB3 on the Peripheral Synthesis with the red fists at around 7:30 to make the mechanic braindead easy. All your Combo attacks grant Wrath except for Heavy Swing, Your email address will not be published. Warrior is a Tank job, and one of the OG nine jobs introduced into the game in 2.0 A Realm Reborn. Check out the Warrior Basics if you need a refresher. Battle Jobs; Crafting; Gathering; Raids; Other; Add a Guide; FFXIV Guides; Battle; Warrior; Warrior. How, you say? This guide will talk about Warrior at raiding (Level 70, 8-man) level. You want to be using IR once your GCD cooldown reaches the bottom left corner on your GCD icons to ensure it doesn’t clip your GCD and you don’t lose any time on it. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. If you go into Timelines under Casts you can see every GCD and cooldown used at any point in the fight. Submit your resource and we'll get it posted. Make sure you react quickly if they have Remote Resonance and you will be the one moving, pop Sprint and don’t attempt to get any GCDs in while moving the boss. Avoid using Defiance when you are comfortable with a fight and not in danger of dying, you can still go into Defiance with minimal penalty if you use Unchained. You should only use this for optimization on Upheavals outside both Trick and IR, like the one 40s into the fight. Note that it’s worth it to drop Eye just before you reapply it if it gains you a Path. If you are new to Final Fantasy XIV or just want to know if Dark Knight, Gunbreaker, Warrior or Paladin are made for you, this is the right place! Potencies listed do not include slashing damage or Storm’s Eye modifier, to simplify the math therein. Guide Author Kylie Views 19070. 2.38 gives you a very small amount of time on IR that you can lose and still get 5 FCs while 2.43 is extremely tight and will not allow lost time. Mar 29, 2018. If you have enough gauge to spare and you would end on Heavy Swing, use a FC instead even if you’re not going to overcap gauge. Save Onslaught for knockbacks, mash your GCD as soon as its coming up, figure out how long you can stay on the boss before doing a mechanic. If you’re wanting to try out the WAR job, you’ll find a wealth of basic information and FAQs in our Warrior Basics Guide. (60s) Trick Attack window – Flat 10% increase 10s, every minute. Historically, while they’re known and designed for their DPS – they don’t always come out on top of all the other tanks (It really depends patch to patch). FFXIV Improving at Warrior Guide by bokchoykn What separates an average WAR from a great WAR to me: Damage Output: Not to be mistaken for a tank that plays like a DPS wannabe.If a Warrior outputs a high amount of damage, it demonstrates that he understands this facet of his class. Some topics will be addressed that will spread towards other avenues of play within FFXIV, but raiding will be the primary focus. Ensuring you stay at high gauge not only gives more crit, but also gives you more gauge to blow at once if raid buffs come up. Coupled with the +500 TP bonus from Savagery, this can produce strong weapon skill numbers with ones such as Resolution. Storm’s Eye is 280 potency, so a 10% loss on Eye is 28 potency, but you gain 10 gauge which is effectively 50 potency. Potency gain will be less depending on your current health, but the minimum potency gain is approximately 120 potency even if your HP is the exact same in Unchained or Deliverance due to Unchained and Defiance having damage up modifiers not based on health. Your IR just came off cooldown and your Infuriate is coming off cooldown within the next 30s and you’re at 60-100 gauge. For group 2 merit category, 5/5 Savagery has a guaranteed spot in any WAR's group 2. Ah, the quintessential bruiser. Guide in 'Disciples of War' published by wildbillhdmax01, Aug 19, 2015. In this guide, we’ll go over how to get the Bozja relic weapons and upgrade them as well in FFXIV Shadowbringers. Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes. If you’re at a high amount of gauge and Infuriate has 5-6s on cooldown, you can use a FC to both drop your gauge and pop Infuriate immediately by lowering the CD. Disclaimer. Can use Steel Cyclone instead for increased safety, but lower damage. Maximum gain will hardly ever happen, minimum gain would be without use of Equilibrium to heal. You’ll lose uses of Thrill over the course of a fight if you save them for IR. Level 80 Progression Guide. FFXIV Frontlines PvP Guide by AliceHeuz. Also be aware that if your Upheaval doesn’t line up with your next IR, it won’t line up with any future IRs and it might not line up with Trick and other raid buffs anymore. When considering what FC is worth, you also have to consider that it costs you a GCD on top of 50 gauge. If you just need one clear sentence for what the Marauder is, it is simply “a tank that plays like a DPS.” Tank Guide. This will be covered in detail later in Optimization and the Memeheaval opener. You should normally be using Thrill on cooldown, every third Thrill used on cooldown will line up again with your IR naturally. Level 70 Gear Guide. If you get targeted by the magic vuln you can get covered after and the PLD will barely take damage since he doesn’t have the vuln debuff. First and foremost you need to have a Level 30 Marauder, and have completed the L30 MRD class quest, “Bringing Down the Mountain”. When the Dual Haken is available, that's the clear choice for WAR, which typically has accuracy issues for coil. Job Overview & Rotations Tank Multiple Authors July 5, 2017. I still recommend using the main-tank opener then swapping with Provoke + Shirk after Inner Release if you want your co-tank to have the boss instead. 1,027 – 616 = 411. In this episode I do the level 60 Warrior Quest introduced in Final Fantasy XIV Heavensward. GCD – Global Cooldown: Weapon Skills, Spells, HS, SS, BB – Heavy Swing, Skull Sunder, Butcher’s Block – Threat combo, Eye/Path – Storm’s Eye/Storm’s Path  – Gauge combo finishers. The Dancing Plague (Extreme) Raid Strategy Guide About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. Sometimes due to a bugged interaction with Defiance buffing Upheaval far more than it should. Comment below if it's about this guide. FFXIV classes guide – which job to pick in Final Fantasy 14. You can solo tank Target Analysis with Holmgang if you’re targeted by the vuln hit, try to do this when you and your co-tank are low on cooldowns. This is mainly something you want to consider for IR. In this guide I will be talking a bit on how to play Warrior, and why it is played in this way. Keep in mind that Enhanced Infuriate drops the CD of Infuriate by 5 seconds every time you use Fell Cleave, meaning IR will drop the Infuriate cooldown by 25 seconds on top of the 10 seconds you spend in IR already. If you change mains, will you race change? A Warrior’s Way An advanced guide to WarriorBy Yuki Hellscythe Last Updated: Guide out of date, new guide on the way soon. The developement team has done a complete overhaul to address this. Resistance Weapons. Warrior is a Disciple of War job. As long as it does not fall off before you use Eye, the buff will still apply to Eye’s damage. One exception is if the downtime exceeds the duration of Eye, in which case you should end on Path instead. (2m) “Second” opener – Trick, Embolden, and Stratagem will be active for this window. Suppression is a straight line AoE from eye, Advanced Suppression is a frontal cone AoE from eye which comes close to hitting the middle. If you are new to Final Fantasy XIV or just want to know if Dark Knight, Gunbreaker, Warrior or Paladin are made for you, this is the right place! Sacrificing a large amount of one stat to gain a small amount of Crit will never be worth doing. In many fights, you can do things like using Vengeance + Thrill on one half the tankbusters and Holmgang on the other half, freeing up Rampart and Raw Intuition to be used on auto attacks. Pages in category "Warrior Set" The following 200 pages are in this category, out of 536 total. In the right circumstances or in late-game, a Warrior will deal burst-damage every bit as effectively as a melee DPS class, though their trade-off of defensive power for increased he… For this reason, I advocate this: that every Warrior carries 2 sets of gear. General Leveling Guide for ALL combat classes / jobs, FFXIV Chocobo Guide | Unlocking Battle Companion & Mount, FFXIV Conjurer (CNJ) Leveling Guide & Rotation | ShB UPDATED, FFXIV Lancer (LNC) Leveling Guide & Rotation (Shb Updated), FFXIV Pugilist (PGL) Leveling Guide & Rotation (Shb Updated), FFXIV Rogue (ROG) Leveling Guide & Rotation (Shb Updated), FFXIV Arcanist (ACN) Leveling Guide & Rotation | ShB UPDATED, FFXIV Thaumaturge (THM) Leveling Guide & Rotation | ShB UPDATED, FFXIV Marauder (MRD) Leveling Guide & Rotation | ShB UPDATED, FFXIV Gladiator (GLD) Leveling Guide & Rotation | ShB UPDATED, FFXIV Archer (ARC) Leveling Guide & Rotation | ShB UPDATED. Make sure you’re standing towards the middle for the start of each  Sagittarius Arrow + Meteor so you can take the Meteor out as fast as possible. Posted on September 24, 2014 by zgaylordhiuq. You can now take every cross role ability and do not need to choose between which ones you want to get. When taking a tankbuster normally, your healers spend resources healing you both before and after the buster. If you’re well geared, have everything on farm, and want to pump out a tiny bit more damage you can start pairing Thrill with specific Upheavals. The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? However, if delaying your last Thrill in the fight will line it up with IR it won’t cost you a use and becomes worth doing. Defensive cooldowns can be interestingly utilized, and for the most part, are completely variable based on the fight, your co-tank, and what is best for your raid group. Anyway, it’s already a very long post… I think that most players agree: Frontlines is pretty awesome. For group 1 merit category, you can do: 5/5 Double Attack and 5/5 Berserk. Level 70 Gear Guide. Avoid using Butcher’s Block combo unless it is required for threat generation. . Based on Onslaught every 10 gauge is worth approximately 50 potency. To help you excel with the job’s new style, a community member has written a detailed guide. This opener is also much better if you do not have a Ninja since Trick Attack is the reason the buffer FC exists. Find out your average crit rate to find out the average loss: 2412 crit = (2412 – 364 / 109) = 18.8% crit chance + 5% base crit + 8% crit (80 gauge) = 31.8% crit. Bozja Resistance Weapons – Relic Upgrade Guide for FFXIV But now you need to account for losing Deliverance’s 5% damage bonus for 4 GCDs and 3 auto attacks. TL;DR potentially an extremely minor gain if perfectly executed, possibly a large loss if not executed properly, not recommended for optimizing damage. WARs came out with the only other co-tank at the time, Paladins. Again, do not try to do this for IR or Trick Upheavals. In many cases, especially if you have a WHM, it’s actually better for your healers for you to use Holmgang than other CDs. If you know Trick will come up soon and you’re going to overcap on gauge before it hits try to Onslaught rather than FC in order to have higher gauge when Trick goes up. Final Fantasy XIV: A Realm Reborn. All Wrath is lost when Defiance ends.”. I personally prefer doing Infuriate after Tomahawk since it will come up right as you do your third Heavy Swing. Message us on any of our socials above about anything. There is potentially several tank swaps depending on Time Immemorial debuffs and a guaranteed tank swap late in the fight where he doesn’t cast Time Immemorial. Level 80 Gear Guide. Of most importance to me, is the change to Warriors. Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes. While these weapons can generally be used by either a Warrior or a Marauder, there are some exceptions - most notably the Relic Weapons, which can only be equipped by a Warrior. FFXIV Astrologian (AST) Basics Guide & FAQ – Shadowbringers Updated! Resource management, cooldown timings, burst windows… Warriors play like a DPS! You should definitely use it with the Memeheaval opener though. If you gain a Maim it’s a very minor loss, if you gain a Heavy Swing it’s a large loss. Testing damage on a dummy with Deliverance Upheavals vs. Defiance Upheavals across samples collected by several players has found Defiance to be approximately a 45% damage boost over Deliverance. After doing this you can unlock the actual quest to become a Warrior, “Pride and Duty (Will Bring you Down the Mountain)” which is issued by good ‘ol Wyrnzoen in Limsa Lominsa – Upper Decks. Read on if you’re expecting to learn about unlocking WAR, Warrior Job Identity, trait and skill list, crafters and gatherers related to … 1 (base) x 0.8 (tank stance penalty) x 1.25 (hp bonus) = 1. Anima Weapons. Learn how to Fell Cleave, how to be an angry wannabe healer, and everything you could possible want to know about the Warrior job in Final Fantasy XIV. Final Fantasy XIV: A Realm Reborn. This means you can play more than one, but not everyone has the time to hit level cap in all of them. Rushing to or want to know how to unlock a certain class? Ideally those 4 GCDs are Heavy Swing x2 (160 x 2 potency), Maim (200 potency), and Eye/Path (280 potency), combine these with 3 auto attacks (123 potency each) for 1,169 potency. Warrior: The Berserkless Berserker An advanced guide to the class Latest Update: 3/14/19 (Patch 4.55) Greetings fellow cleavers, I’m Ny Cro (usually just Nycro) from Adamantoise and I’ve been inspired by The Balance Discord to write a guide on the various topics I’ve discussed with other Warriors there. 10/8/18 – Removed outdated boss fight tips and added current ones. 10/17/18 – Added a section on XIV Analysis, 1/24/19 – More dumb memeheaval math, UCOB/UWU BiS, and minor edits for clarification. We have the tank who has Male move it further out while the Female stays directly at the cardinal. For now, here’s a bunch of numbers. Don’t feel sad if you lost tosomeone with +10 item levels over you! Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback. Each point of gauge is worth approximately 5 potency using Onslaught as a reference, so a full Infuriate is worth 250 potency. Ffxiv Warrior Guide. Copy to clipboard failed. You can gain a bit of potency on bosses by ensuring you get as many Vengeance uses as possible in a fight and trying to line up Vengeance with IR if possible, but the potency gain on bosses is definitely not worth messing up your tankbuster cooldowns for and you should only do this if it won’t be a detriment to your survival. You should use this opener in any fight where you need to skip the initial FC to fit all of your IR FCs before the boss jumps away, such as Midgardsormr (O10S) and Omega M+F (O12S). The feeling of playing a Warrior is spot on – the FFXIV WAR changes the meaning of “Tank and Spank”. Thanks m8. - Mahiko "Hopeful" San. Pop sprint if you have Meteor. Love our guides and want to let us know? Note that, upon completing Pride and Duty (Will Bring you Down the Mountain) you MUST EQUIP the “Soul of the Warrior” to actually formally BECOME a WAR. FFXIV ARR Forum - Final Fantasy XIV: A Realm Reborn. A lot of people assume FC beats Onslaught significantly, while in reality they’re very close and the real answer is what GCD you gain using Onslaught. Alternate UWU BiS added. Since none of us were a legacy warrior, we just assume that most if not all MRD/WAR weaponskills give wrath! While it’s common in MMORPG’s to think you want to craft your own gear as you level up your WAR… I DO NOT RECOMMEND IT. If you’ve asked yourself, “Why play, try, or choose Warrior?” – here’s my attempt at selling you the WAR class. You can swap Deliverance and Infuriate depending on your preference, either option is pretty much the same dps but with slightly different Infuriate timings. The Dancing Plague (Extreme) Raid Strategy Guide About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. If you gain an Eye it’s a small gain. Jobs. I expect anyone reading this guide to be able to understand how to read tooltips. FFXIV Improving at Warrior Guide by bokchoykn What separates an average WAR from a great WAR to me: Damage Output: Not to be mistaken for a tank that plays like a DPS wannabe.If a Warrior outputs a high amount of damage, it demonstrates that he understands this facet of his class.

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